Alexandre Guichet
Music for worlds players inhabit.
Composer for games — with level design craft and Azure DevOps depth.
Music that carries a world
Alexandre produces music in his free time and wants to be hired as a composer for video games — writing themes, stingers, and atmospheres that make levels feel alive.
Listen
Music
Press play to hear some of my work.
Games & experiments
Projects
Personal game projects — from puzzles to dual-character arenas.

Alexandre Guichet builds worlds in sound, space, and systems.
This portfolio started as a Level Design journey — Unity experiments, puzzle teaching, and personal games. It is being reshaped around three paths: composing for video games, crafting level experiences, and shipping with Azure DevOps.
Much of the project writing below is from the original site and will be refreshed as new scores, levels, and cloud work land. For now it is an honest snapshot of craft in progress.
Get in touch
Contact
For game composition, level design, or Azure DevOps — send a note.


